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AI Insights · Timothy · July 2022

Top 5 3D Cartoon Games in South America Q2 2022 Performance

In Q2 2022, the top 5 3D cartoon games in South America showed varied performance trends in weekly downloads, revenue, and active users. Discover the key highlights from Sensor Tower's data.

Top 5 3D Cartoon Games in South America Q2 2022 Performance

The second quarter of 2022 saw an interesting performance landscape for the top 5 3D cartoon games in South America. Detailed insights from Sensor Tower reveal trends in downloads, revenue, and active users for these popular titles.

Stumble Guys experienced a fluctuating yet generally positive trend in weekly revenue, peaking at around $295K in early April before dipping to approximately $199K in mid-June. Weekly downloads showed a consistent upward trend, starting at 791K at the end of March and reaching over 1.27M by late June. The game also maintained a healthy growth in weekly active users, rising from 4M in late March to nearly 5.83M by the end of the quarter.

Subway Surfers saw a significant increase in weekly revenue, starting at $6.9K at the end of March and peaking at $43.5K in late May. Weekly downloads remained relatively stable, fluctuating around the 900K mark with occasional peaks, such as 993K in mid-June. The number of weekly active users saw a remarkable rise, starting at 22.5M in late March and reaching over 61.4M by the end of June.

Sonic Forces PvP Racing Battle showcased a mixed performance in weekly revenue, with peaks and troughs, starting at $2.1K in late March and ending at approximately $6.9K by late June. Weekly downloads saw a decline after peaking at 563K in late April, dropping to around 251K by the end of June. The game's weekly active users followed a downward trend, starting at 864K and decreasing to 1.77M by the end of the quarter.

The Baby In Yellow had a modest weekly revenue, peaking at $199 in mid-June. Weekly downloads fluctuated significantly, peaking at 467K in mid-June before dropping to 257K by the end of the month. Weekly active users saw a substantial increase, growing from 339K in late March to over 1.34M by late June.

My Talking Angela 2 maintained a stable weekly revenue throughout the quarter, hovering around the $2K mark. Weekly downloads showed a steady increase, peaking at 369K by the end of June. The game also experienced a consistent rise in weekly active users, starting at 1.26M in late March and reaching 1.47M by the end of the quarter.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022